I made this app which has the basic lighting types:
- Ambient Lighting
- Directional Lighting
- Point Lighting
- Spot Lighting
It lets you set the various colours, like the diffuse colour and the specular highlights, and for the material used to colour the sphere you can also set the emissive light.
It is basic but for the basics it is fairly comprehensive, if you aren't quite sure what a diffuse or specular colour is, it will probably be useful. The only thing it doesn't have controls for is light attenuation and I commented out the alpha channel controls as they take up UI space and alpha blending is an app in itself.
There are a couple of oF lighting demo apps but they don't let you easily control the parameters. Mine uses the ofxUI addon so has external dependencies, but should make it a lot easier to see what happens when you shine a blue diffuse light with a red specular highlight on a yellow object.
A screen shot is below. I've made a couple of changes, the biggest is if you are holding down the space bar as you change a color it will change the RGB components together, so you can adjust in terms of black to white.
Source is up here: OpenGL openFrameworks Lighting Demo
These are the instructions from the top of the source:
Spot light defaults to a red light with a blue specular highlight
Point light is similar to a spot light, defaults to green light with white spec highlight
Directional light defaults to blue light with red specular light.
Ambient light defaults to weak grey.
Hold down space when changing a color to adjust black <-> white
Use the 'X Source' toggle to draw the light source
You can also adjust the material properties, shine and the various colours.
Toggles at the bottom of the control panel let you turn lights on/off, and also face culling
It uses ofEasyCam, left click + drag to move around right click + drag to zoom
This app depends on ofxUI and in turn ofXmlSettings