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Showing posts with label sphere. Show all posts
Showing posts with label sphere. Show all posts

Tuesday, August 28, 2012

Generative Sphere 2

Hey all, thought I would take my fancy new hardware for a spin and made this



For those interested, it uses 2 GLSL Shaders, one that takes the spectral curve as input and uses a ping-pong FBO to calculate the offsets, and the other to turn those offsets into displacement, colour etc.

Sunday, April 22, 2012

Diversion: Generative Work

Here is another generative thing I have been working on lately