Hey all, thought I would take my fancy new hardware for a spin and made this
For those interested, it uses 2 GLSL Shaders, one that takes the spectral curve as input and uses a ping-pong FBO to calculate the offsets, and the other to turn those offsets into displacement, colour etc.
Showing posts with label sphere. Show all posts
Showing posts with label sphere. Show all posts
Tuesday, August 28, 2012
Sunday, April 22, 2012
Diversion: Generative Work
Here is another generative thing I have been working on lately
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